What’s happened was the menu had popped up and I’d gone into the game settings and selected one of the first options (under the Input (general) menu, and then pressed down thinking it would move to the next item, but it actually saved the down position as the configure menu key. This post was helpful for me to understand what’s going on. I still had the problem with keys popping up in-game menus though. I opened up the picade and found I’d got them the wrong way around when connecting to the HAT. Thanks You were right, the select/start buttons were the wrong way around. The ones marked are mapped to ctrl, shift and alt, so that makes sense.ĭo you have any other troubleshooting steps I could perform please? I then ran through the following key presses: up, right, down, left, a, b, x, y, ls, rs, select, start, hotkeyĪnd got the following output (I’ve separated with spaces): ^ o i ^[ Joystick (Unknown) has 2 axes and 2 buttons. Jstest is not fully compatible with your kernel. I tried all of the above, and the following was the only 1 that worked: jstest /dev/input/mice I’m guessing this is because the HAT is pretending to be a keyboard. If I cd into /dev/input and ls it shows: by-id If I then run the following as suggested in the RetroPie doco, I get No such file or directory: jstest /dev/input/js0 I read about the jstest tool and thought this might be useful. Once I got into the game, B brought up the in-game menu as well as adding a coin every time I pressed it. This time, when I opened SF2, I had to press B to insert a coin (which previously worked with select. A/ B mapped to Ctrl/ Shift etc which seemed correct and matched the keys displayed during the controller setup wizard. I opened the command prompt and was able to move the cursor in all directions with the joystick.
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